Hey there, I was wondering if anyone had ever used LetoScript to mass edit a module to basically switch or remove custom content the module was using?
LOL, is such a thing even possible? I realize you couldn't do the switch for tilesets but...what about for creatures or placeables?
I had an old CEP 2.1 (?) module kicking around that a friend of mine had built a long time ago and I was sweet on the idea of converting it in such a way that it just used material from the D20 haks- using whatever the closest analog might be.
After the briefest fiddling with Leto, it looks like I could do something like what I'm thinking of in two steps:
1. First reduce everything possible in my CEP 2.1 module to default Bioware 1.69 appearances and somehow store what the original appearances were.
2. Second, running a number of scripts to convert all the default Bioware content (which would maybe have its old CEP appearance information in the Comment field?) in the module to new appearance lines/portraits, etc.
I kind of like the idea that,
at least theoretically, you could just make a module "agnostic" to custom content in that reduced-to-Bioware-default form and then, from there, you could do almost whatever you want. Like taking a standard fantasy module and changing the setting to something like Planescape or D20 or something.
Again, has anyone ever tried anything like this?
Where would the whole thing fall down and go boom? I mean, converting one tileset into another would not work. What else would be guaranteed not to work. Placeables and creatures, though, I think, would.
It's definitely speculative...but anyone care to speculate?
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