ShaDoOoW wrote...
Recently, one character on my PW have this bug and is destroying all traps he run into instantly. Ive never seen anything like it, search over omnibus and also nothing. It could be probably some bug with script on traps but, this character is able to destroy any trap, even undetectable, undisarmable and the OnTrapTrigger script, that is the *trap triggered* message won't appear at all.
I looked into module and there are only 4 scripts that are disabling some traps, none of them has a recursive delay or anything that could cause it. The tag-based scripting is on, but no item has tag of these scripts name and all exploits of bringing new items into module are disabled.
I dont know much more because on server we dont have script profilling enabled so far and I would like to avoid it, so is there anyone who seen something like this already?
Possibilities:
1) Find trap, or like script is run before he runs into a trap. This can allow the trap visual to persist a few seconds after the disabling.
2) He has the effect granting immunity to traps. This should only prevent trap scripts from running and should not destroy the trap, even if it is one shot. As a side effect, it means the creature immune cannot "use" trapped placeables.