Lazarus Magni wrote...
50 is a lot less than I was anticipating, this might be doable after all.
And yes we do use resman, no other way to get a 30k resource mod down below the 16k limit that I know of.
Haks. We dumped a TON of stuff as optional player content into cep's blank hak, though in the last installment most of our vfx were put in the CEP proper. It did take acaos' knowhow to make alternate vfx, placeable, and critter appearances for players not using the optional hak, though. Whether this is feasible for you depends on whether you use any hak content on your server, of course, but each hak can contain as many resources as a module (~16k), so long as you don't exceed that count in the DM palette. And, of course, there's no rule necessitating that anything static/non-spawnin be in the palette...
Let me ask you this though, if I do install the full SIMTool, is there a way to disable certain functions?
Yup. The architecture setup is designed for easy removal/addition. You can just comment out specific commands, and the configuration include already comes with toggles to do this for all of the functions I thought might be undesirable to some. You can also designate different levels of control for different dms.
And in what way does the delay restart functions interact with the reset plugin?
I don't understand the question. SIMTools has a dm_reset command (which if memory serves was changed to dm_server_reset to avoid similarity to dm_rest), which resets the server almost instantly, with no delay. We have a system setup to automatically reset our servers every 12 hours, with players allowed to do 15 minute delays for up to 2 hours, but that isn't integrated with SIMTools - it's all handled on mod heartbeat. I'm happy to share it, and it DOES use the same reset plugin as SIMTools, but it is otherwise unrelated.
I will take a look at this later this week (hopefully if I have time), and I am sure I will have questions. Thanks to everyone for their responses.
I'll be around semi-regularly, as I have some spare time around the holidays.
Funky
Modifié par FunkySwerve, 22 décembre 2012 - 08:35 .