They will be removed on rest when linked with other effects because they will share an effect id with one that most likely will be. The game engine will remove all effects with the same id once a single one is encountered. Will update the title.
This is the test code I used, I couldn't remove it via resting in an vanilla server on windows:
void main(){
effect eff = EffectSpellFailure(100);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eff, GetEnteringObject());
}
Could someone else try it? Maybe I'm missing something.
Modifié par pope_leo, 09 novembre 2012 - 06:40 .