[FYI: Found the Bioware documentation on Faction related things online.]I just investigated a HAK on the vault that I had previously overlooked.
Neutral Faction HakThe beauty of this HAK is that it defines a new faction in both
repute.2da and
Repute.fac. I had not previously considered editing these files (and I don't know if editing repute.2da does anything as editing it alone does not change the module). Why I like this is that it enables you to define new parent factions. New factions in Vanilla NWN derive from one of the standard 4: Hostile, Commoner, Defender, Merchant. But apparently this can be expanded. I think adding a few more parent factions will make things easier for builders.
- One downside is that I'll likely have to remake all of my factions. If I'm going to do this the time is now, before I build up a database full of faction information only to have to dump it. Remaking my factions will be a ton of work, but I need to get on this and do factions right.
- Another downside is that factions created by 2da appear to default to global settings. I'll have to carefully consider how I make use of this as I have heard of faction problems arising from behavior that appears to be global, even when a faction is not set to global. I suspect that a faction bug has the potential to creep up the chain to the parent faction. Is this true?
Another interesting 2da I've been tinkering with is
repadjust.2da . There are four types of occurences defined by that file which adjust reputation: Attack, Theft, Kill, and Help. The part that I am not so clear on are relations the various columns describe. For witnesses of the event, there are three different kinds of subcategories (A, B, and C) for the categories Friend, Neutral, and Enemy. The link I provided at the top of the page explains what a b or c means, but some of the explanation appears redundant to me, so i think I am missing something.
In anycase, I've been tinkering with this. The thought is that perhaps it would be cool if attacking and stealing didn't lead to as a dramatic of a reputation change as killing does. I also think that giving small rep adjustments for helping others might be interesting. Its worth trying anyway.