Author Topic: A new crafting system... is it needed?  (Read 942 times)

Legacy_Pattycake1

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A new crafting system... is it needed?
« on: October 04, 2012, 12:08:06 am »


               Hello, I started making a crafting system years ago before I quit playing NWN. I've decided to finish it up and I'm about half way done with it. I'm not sure if I should finish it because I'm not sure if there is enough want in the comunity to use it.

The reason I started making the crafting system is because all of the systems out there currently eat up to much of the module resources. When you are running a PW like I used to, you know all to well on how valuable resources are on a module. So I wanted to make a crafting system that left a small footprint on a mod but was very robust on what it can do. But the question was how do you do that with out adding a ton of stuff to the module and eating up resources. Silicone scout's loot system gave me the answer. If you create everything in merchant shops instead of adding it to the pallet, you leave a smaller imprint on the module but a completly customizable crafting system to fit any PW magic level.

So this is what my system does (so far, not yet done);
Mining:
Mine up to 5 different types of Ore and 15 types of gems.

Wood cutting:
Allows you to chop 4 different type of trees to get materials for Fletching and Bowyering.

Smelting:
Allows you to smelt your Ore down to useable ignots for black smithing.

Gem cutting:
Allows you to cut and polish raw mined gems to usable gems.

Blacksmithing
Create every weapon in the game and Every type of armor.

Fletching and Bowyering:
Create bows, crossbows, arrows, and bolts.

Jewel crafting (working on now)
Make jewelery of every type.

5 levels of items can be made. Rough, standard, excellent, masterworks and special recipies.
Blacksmith Special recipies can be applied to all armors and weapons. There are currently 9 completed.
There are 9 special recipies for Bowyering and Fletching.

I know all of this sounds like systems out there, but here is the big difference. None of the items created will be added to the pallet. I have created merchant shops with all the items in already. On top of that I only used items in the standard pallet and modified them in the shops. That allows this system to be added to any module with any set of haks out there. It also allows the builder to go into the shops and modify the items to the wants and needs of their mod with out having to add tons of items to his pallet.

There is only one thing that will have to be added to the pallet, 1 log book that will store all the skill level progression of the different crafting skills. Everythig else will be imported in via a crafting area added to the module. So what you get is mainly scripts and 1, book, and 1 area with all the merchant shops.

So my question is, should I finish this system up? Is there a need or want of a new crafting system???

Let me know what you think. I still might  post what I have completed on the vault in the next week or so.
               
               

               
            

Legacy_Fester Pot

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A new crafting system... is it needed?
« Reply #1 on: October 04, 2012, 01:49:50 pm »


               More choice is always needed!

I don't run a PW, play on one or two now and again to shake things up, and they both have crafting integrated into the world.

But from building single player modules, I'd say such a system that you're designing is just as attractive because it limits what needs to go into the pallet. That's a huge plus. Also, it adds a layer of diversity to a module for players to make use of if they want to.

I have basic crafting for items a player can make that revolves around the story - wood placed on a saw horse makes two wooden shafts. Two pieces of cloth added to the two shafts make two torches.

Having more options could fuel new quest ideas, or even allow a player to make some basic coin while in a town or a city, doing work for someone who might be injured or just to make some items for trading. There's flexibility involved for the player.

So yes, it's something I'd look into and examine.

FP!
               
               

               
            

Legacy_Pattycake1

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A new crafting system... is it needed?
« Reply #2 on: October 04, 2012, 02:51:16 pm »


               I had started to make this years ago and posted a version of it on the vault. Since then I realized that version was horrible and started making a new one. Unfortunaly I don't have my password to that account on the vault and it wont let me reset my password. With that being said, don't look up the system from Pattycake1 on the vault. when I do post this one, I will link it here.
               
               

               
            

Legacy_Rolo Kipp

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A new crafting system... is it needed?
« Reply #3 on: October 04, 2012, 03:45:02 pm »


               <humming while...>

My mojo is working on the Vault at the mo. You need the password reset? PM me =)

<...he goofs off>
               
               

               
            

Legacy_Pattycake1

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A new crafting system... is it needed?
« Reply #4 on: October 04, 2012, 03:49:31 pm »


               As soon as I get home from dropping the Kirk's at school I'll pm ya '<img'>
               
               

               
            

Legacy_Pattycake1

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A new crafting system... is it needed?
« Reply #5 on: October 04, 2012, 03:52:29 pm »


               LOL I hate the auto correct on my phone! Mentioned kido 's not kirks
               
               

               
            

Legacy_Rolo Kipp

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A new crafting system... is it needed?
« Reply #6 on: October 04, 2012, 04:30:49 pm »


               <being amazingly...>

Oh I just thought you had twins named Kirk One and Kirk Two ;-)

<...understanding>
               
               

               
            

Legacy_Pattycake1

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A new crafting system... is it needed?
« Reply #7 on: October 04, 2012, 05:02:26 pm »


               LoL now that I got my pass to my NW Vault account (thanks again Kipp) I will be updating  the crafting system here nwvault.ign.com/View.php
               
               

               
            

Legacy_Pattycake1

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A new crafting system... is it needed?
« Reply #8 on: October 13, 2012, 09:15:21 pm »


               I'm trying to update this but for some odd reason it wont let me upload the file....
               
               

               
            

Legacy_Rolo Kipp

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A new crafting system... is it needed?
« Reply #9 on: October 14, 2012, 06:39:06 pm »


               <looking less concerned...>

Did you put out a wee bowl of whiskey last night? Pretty sure that's the problem, but if I can help, let me know.

If needed, send me the file @ rolo AT amethysttapestry Dot com...

Out of curiosity, what are the updates in this version?

<...than he feels>
               
               

               


                     Modifié par Rolo Kipp, 14 octobre 2012 - 05:40 .
                     
                  


            

Legacy_Pattycake1

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A new crafting system... is it needed?
« Reply #10 on: October 14, 2012, 09:00:53 pm »


               The updates:
Added Gem crafting.
Gems are now mined and cut in order of value.
Finished adding in special recipes for weapon and armor smithing.
Renamed some scripts for better understanding of use.
Added in 1 special recipe shop ( 1 out of 9).
Reworked some some scripts for better flow of leveling up skills.

Future updates:
A read me file to explain how to fully implement into a world.
Jewel crafting
Special Recipies for Bowyering and Fletching.
More special recipe shops added (this is the slow part due to having to make every item in the shops)

Possible future updates:
Leather Working and Tanning
Skinning
Tailoring
Plant harvesting
Alchemy

Update was added to Vault. For some odd reason wouldn't accept the zip file but would take a rar file.
Don Crafting System 
               
               

               


                     Modifié par Pattycake1, 14 octobre 2012 - 08:11 .
                     
                  


            

Legacy_Pattycake1

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A new crafting system... is it needed?
« Reply #11 on: October 14, 2012, 10:03:43 pm »


               LoL updating this I deleted the download and readded it.. oops so the download count is off...
               
               

               
            

Legacy_Pattycake1

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A new crafting system... is it needed?
« Reply #12 on: October 15, 2012, 01:04:33 am »


               Okay I messed up on the last updload. I accidently erased the entire fletching system. I just put it back in and a addition special recipe shop and the fletching and bowyering special recipes.
               
               

               
            

Legacy_Pattycake1

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A new crafting system... is it needed?
« Reply #13 on: October 17, 2012, 01:20:16 am »


               Just updated again, added second special recipe shop and better flow of blacksmithing script. Now shows what and how much of materials are needed. Also added in Fletching and Bowyering special recipes (will not say what materials are needed, that is coming in next update)
               
               

               
            

Legacy_Pattycake1

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A new crafting system... is it needed?
« Reply #14 on: October 17, 2012, 04:10:47 am »


               Dont know how the file got deleted but I put it back up.