Author Topic: Creating A Wizard/Sorcerer Henchmen?  (Read 559 times)

Legacy_Omega27

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Creating A Wizard/Sorcerer Henchmen?
« on: August 16, 2012, 02:27:21 pm »


                So i've managed to create spell caster henchmen before in the past, some how i've managed let that knowledge slip my mind. If i remember correctly all Henchmen that are spell casters all have to at least start at lv 1?
I have a lv 6 Sorcerer (Default) who's chanllenge rating is 8. Everytime i test play the Mod, and it's time for her to lv up from 6 to the next lev, says Error Level up in class 9 failed.
               
               

               
            

Legacy_Krevett

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Creating A Wizard/Sorcerer Henchmen?
« Reply #1 on: August 16, 2012, 03:07:53 pm »


               I think that's because the game can only auto level up henchmen following one of the standard package for the calss, so if you added feats or the like to your henchmen he won't level up...
               
               

               
            

Legacy_Krevett

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Creating A Wizard/Sorcerer Henchmen?
« Reply #2 on: August 16, 2012, 03:10:07 pm »


               For a henchman starting at level 6 for example, the best is to create the level 1 version and have it level up to 6 at the start of your module (if I remember at level 1 you can add some feats and the henchman will level up but only at level 1...)
               
               

               
            

Legacy_Omega27

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Creating A Wizard/Sorcerer Henchmen?
« Reply #3 on: August 16, 2012, 03:14:09 pm »


               Well that makes sense, Didnt cause any of my non spell casters any issues adding feats and spells to them. I'm going to try resetting the lv 2 one.
               
               

               
            

Legacy_JediMindTrix

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Creating A Wizard/Sorcerer Henchmen?
« Reply #4 on: August 19, 2012, 01:52:17 am »


               Does anyone know which scripts govern how they autolevel?
               
               

               
            

Legacy_Lightfoot8

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Creating A Wizard/Sorcerer Henchmen?
« Reply #5 on: August 19, 2012, 02:18:46 am »


               

NineCoronas2021 wrote...

Does anyone know which scripts govern how they autolevel?



There is not one.  Auto Level is an internal function. ( Hard Coded) 

If you are trying to use the auto level function, It is best if you start with your NPC at level 1 and then auto level them to the level you want.   
               
               

               
            

Legacy_JediMindTrix

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Creating A Wizard/Sorcerer Henchmen?
« Reply #6 on: August 19, 2012, 04:18:56 am »


               Hmm... can you edit the standard packages then?
               
               

               
            

Legacy_Squatting Monk

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Creating A Wizard/Sorcerer Henchmen?
« Reply #7 on: August 19, 2012, 04:34:44 am »


               Yes, but you can also create your own. Either way requires some custom content. Nereng has an excellent guide here.
               
               

               


                     Modifié par Squatting Monk, 19 août 2012 - 03:41 .
                     
                  


            

Legacy_Lightfoot8

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Creating A Wizard/Sorcerer Henchmen?
« Reply #8 on: August 19, 2012, 04:40:34 am »


               

Squatting Monk wrote...

 Yes, but you can also create your own. Either way requires some custom content. Nereng has an excellent guide here.


Thanks,  I was about to direct him to the BioWare Aurora Engine Creature Format    but that one is a   headache on this topic.
               
               

               


                     Modifié par Lightfoot8, 19 août 2012 - 03:41 .
                     
                  


            

Legacy_Squatting Monk

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Creating A Wizard/Sorcerer Henchmen?
« Reply #9 on: August 19, 2012, 04:42:37 am »


                I actually didn't know about it until just now. Glad I found it. Will save from mucho headaches later on. '<img'>
               
               

               
            

Legacy_JediMindTrix

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Creating A Wizard/Sorcerer Henchmen?
« Reply #10 on: August 19, 2012, 05:57:20 am »


               If Henchman use those packages to auto-level, and it's hardcoded into the game, then that means if I want to edit how they level up without scripting from the ground up, I'll have to edit the base ones, correct?
               
               

               
            

Legacy_Squatting Monk

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Creating A Wizard/Sorcerer Henchmen?
« Reply #11 on: August 19, 2012, 06:11:24 am »


               It's mostly done through the 2das, I think. In my brief looksie through the guide, I didn't see any scripting other than selecting a prestige class.
               
               

               
            

Legacy_JediMindTrix

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Creating A Wizard/Sorcerer Henchmen?
« Reply #12 on: August 19, 2012, 06:14:11 am »


               

Krevett wrote...

I think that's because the game can only auto level up henchmen following one of the standard package

It's this quote that makes me think that editing the standard packages is the only way to change the way a henchman auto-levels up.

J/C but if Deekin has RDD and he autolevels up, how does he do it without a package?
               
               

               
            

Legacy_Squatting Monk

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Creating A Wizard/Sorcerer Henchmen?
« Reply #13 on: August 19, 2012, 06:39:56 am »


               Leveling up a henchman ingame is done using LevelUpHenchman(), which will let you specify the class and package to use.

Leveling up an NPC in the toolset is what uses the Autolevelup. Even then, I'm pretty sure you can use custom packages just fine.
               
               

               
            

Legacy_JediMindTrix

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Creating A Wizard/Sorcerer Henchmen?
« Reply #14 on: August 19, 2012, 07:33:58 am »


               Well, that makes me quite happy. '<img'> Thanks SM!