Pstemarie wrote...
Yeah, I spoke to soon - not bad stuff, but I've come to the conclusion that the horse system is much more complex - and buggy - than it needs to be. One more thing to rewrite from the ground up for my module...
P.S. I purged horses completely for the time being and wouldn't yanno it - everything (admittedly not much at this point) works so far as it should
I mean, The Krit's work on this is not bad, there is no reason why not use it if the module has horses inside. It cant make things worse than they already are
. I've considered to add this into my pet project but since this is total rewrite I shouldnt take it without permission (its not something like 1line fix that anyone can do based on the knowledge) which I haven't got - The Krit and me aren't big friends.
I was using skin long time without issues, but then since Ive toggled ILR on, I switched to MySQL - also because of safety reasons. Lets say, that player loses the skin, either due to the exploit or bug - now all the info like craft skill rank, monster kills will be gone completely...
However, I created a slighly more efficient solution using new table (player, name, value) and more reliable player identifier - player's tag which holds ID on my server.
Modifié par ShaDoOoW, 09 août 2012 - 09:34 .