2da edit way -> spells.2da
line 447, collumn MetaMagic to value 0x38
line 448, collumn MetaMagic to value 0x38
(this solution should work in server override without need for players have this 2da too)
scripting wise way -> x0_i0_spells
function DoMissileStorm, add this code below line int nMetaMagic = GetMetaMagicFeat();
if(nSpell == 447 || nSpell == 448)
{
nMetaMagic = METAMAGIC_NONE;
}
then open scripts x0_s0_missstorm1 and missstorm2 and (re)compile them and save
Modifié par ShaDoOoW, 02 août 2012 - 05:06 .