Author Topic: Merchant system suggestion  (Read 277 times)

Legacy_Buddywarrior

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Merchant system suggestion
« on: June 11, 2012, 04:30:55 pm »


               I wasn't sure if this should be posted in the toolset or scripting section. Can anyone suggest a good alternative to the default merchants? I've been pouring over alternatives in nwnvault for about an hour.

I've seen shops where you look for items to buy in chests/containers, then must take them up to the merchant to buy. Was this custom or a common prefab I can import?

Anythow, thanks in advance for any suggestions you may know of.
               
               

               
            

Legacy_henesua

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Merchant system suggestion
« Reply #1 on: June 11, 2012, 05:44:08 pm »


               What is your goal? Why do you want an alternative to the engine's normal merchant behavior?
               
               

               
            

Legacy_ehye_khandee

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Merchant system suggestion
« Reply #2 on: June 11, 2012, 07:25:19 pm »


               ArgentumRegio has a custom system that does that (items stored on shelves and displays in the shop, PC must take items to the merchant to negotiate a price). There may be other similar systems but IDK - if you saw it on ArgentumRegio (City of Dohral) then it is only available there. I mention this as - if you saw it here, it would be futile to search the vault for the system (it is huge, multi-faceted system that ties into many of our other systems).

Be well. Game on!
GM_ODA
               
               

               
            

Legacy_Buddywarrior

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Merchant system suggestion
« Reply #3 on: June 12, 2012, 04:29:12 pm »


               

ehye_khandee wrote...

ArgentumRegio has a custom system that does that (items stored on shelves and displays in the shop, PC must take items to the merchant to negotiate a price). There may be other similar systems but IDK - if you saw it on ArgentumRegio (City of Dohral) then it is only available there. I mention this as - if you saw it here, it would be futile to search the vault for the system (it is huge, multi-faceted system that ties into many of our other systems).

Be well. Game on!
GM_ODA

nod. I've seen others with the same concept and was wondering if each are being built personally for each server or if it's community made.
               
               

               
            

Legacy_omen_shepperd

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Merchant system suggestion
« Reply #4 on: June 12, 2012, 04:38:26 pm »


                  You may be able to
mash together two existing systems to get the desired effect you were looking
for. I don’t know if it offers it but ORS 5.1 may have some of the functions
you are looking for.  http://nwvault.ign.c....Detail&id=2605


This system may be something that may have a couple of the
things you are looking for.

http://nwvault.ign.c...s.Detail&id=882

This one as well

http://nwvault.ign.c....Detail&id=3256

Hopefully you find what you are looking for.
               
               

               


                     Modifié par omen_shepperd, 12 juin 2012 - 03:43 .
                     
                  


            

Legacy_Fester Pot

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Merchant system suggestion
« Reply #5 on: June 12, 2012, 11:21:09 pm »


               I suggest the second link from omen_sheppered, it will do what you're looking for.

FP!