I was getting tired of creating a new NPC blueprint for each variation of appearance and weapon so I wrote a couple scripts that allow me to place a NPC or monster and make them random. (I also use a random name script).
I execute each of the following scripts on an NPC immediately post-spawn (if the appropriate local vars are set).
aa_npc_rnd_apearaa_npc_rnd_equipso yeah its no big deal, and you'll have to modify the scripts for your own module (these are very rough), but in the spirit of sharing... enjoy.
Incidentally - I don't need to make armor/clothes with different colors either. The appearance script will recolor equipped clothes.
Modifié par henesua, 10 juin 2012 - 11:53 .