Lightfoot8 wrote...
I think, I would have to get creative with it. Something like:
void ActionListenLoop()
{
ActionPlayAnimation(ANIMATION_LOOPING_LISTEN, 1.0, d6()/4.0);
//ActionWait(d6()/4.0);// Only needed it the action above is not delaying.
ActionDoCommand(ActionListenLoop());
}...
...else if (sSaid == "/listen")
AssignCommand(oSpeaker,ActionListenLoop());
Works great! Thanks L8.
I still don't know why it doesn't loop as intended though. I even made sure there was nothing around to look at and didn't move my mouse. Same thing. They lean foward, shake head and lean back again. That's it.