Leurnid wrote...
OK, grrr..
I have non emitter candles that just have the flame animation... they will pulse blue and flicker, but won't produce the VFX area light effect?
Some placeables can't emit light.
As for how you'd do colour/size, that'd be easy.
153 VFX_DUR_LIGHT_BLUE_5
154 VFX_DUR_LIGHT_BLUE_10
155 VFX_DUR_LIGHT_BLUE_15
156 VFX_DUR_LIGHT_BLUE_20
157 VFX_DUR_LIGHT_YELLOW_5
158 VFX_DUR_LIGHT_YELLOW_10
159 VFX_DUR_LIGHT_YELLOW_15
160 VFX_DUR_LIGHT_YELLOW_20
161 VFX_DUR_LIGHT_PURPLE_5
162 VFX_DUR_LIGHT_PURPLE_10
163 VFX_DUR_LIGHT_PURPLE_15
164 VFX_DUR_LIGHT_PURPLE_20
165 VFX_DUR_LIGHT_RED_5
166 VFX_DUR_LIGHT_RED_10
167 VFX_DUR_LIGHT_RED_15
168 VFX_DUR_LIGHT_RED_20
169 VFX_DUR_LIGHT_ORANGE_5
170 VFX_DUR_LIGHT_ORANGE_10
171 VFX_DUR_LIGHT_ORANGE_15
172 VFX_DUR_LIGHT_ORANGE_20
173 VFX_DUR_LIGHT_WHITE_5
174 VFX_DUR_LIGHT_WHITE_10
175 VFX_DUR_LIGHT_WHITE_15
176 VFX_DUR_LIGHT_WHITE_20
177 VFX_DUR_LIGHT_GREEN_5
178 VFX_DUR_LIGHT_GREEN_10
179 VFX_DUR_LIGHT_GREEN_15
180 VFX_DUR_LIGHT_GREEN_20
Sizes for the colours in that range are done nicely by grouping, so when you store a variable for light radius, you'd make 5' radius equal 0, 10' = 1, 15' = 2, 20' = 3, and add that to your base colour stored int (153, 157, 161, 165, 169, 173, or 177) to get your vfx number.