I have chosen to not allow barbarians in my module. At the beginning of the module a script will change (via conversation) the PC's class from barbarian to fighter if they made a barbarian character.
However, the PC could, upon advancing a level, multi-class and add barbarian. To avoid this, I am wondering if it is possible for an area OnEnter to remove the barbarian class or change it to fighter. Of course, the OnEnter would have to be added to EVERY area, which I don't mind doing.
Or...is there a way to not allow multi-classing in my module (which will probably seriously ****** off players) but I'm willing to take that chance)?
Thanks for your input and scripting expertise...