Lazarus Magni wrote...
So theorecitally if base dmg was changed to 40d20, the physical dmg cap would then be 800 (plus str mod, ect...). Unfortunately though this doesn't really solve our problem. It would make low lvl characters get way too much dmg, and would not solve the core issue for higher lvls.
I don't think you are quite grasping what I am saying, and it may be that I am not phrasing things well or because your documentation of the 40d20 longsword's damage is slightly off.
If you go into combat debugging mode using a standard longsword with a 40d20 slashing damage bonus you should see a read out like this:
Damage Roll: 6 + 12(Strength Bonus) + 100(Effect Damage Bonus)
The damage roll is the base weapon damage (as you see in the 2da) for a longsword it is set at 1d8. The strength bonus is straightforward. The third argument (Effect Damage Bonus) is the only place where the 100 cap applies. The cap doesn't increase with base weapon damage, nor even consider base weapon damage. It will always be 100 and you will never get the CEP damage bonus property of 40d20 to work correctly with physical damage. This cap is likely implemented within the core damage calculations and thus might always be out of reach even for the NWNX team.
Modifié par WhiZard, 04 avril 2012 - 07:48 .