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Bioware Archive V2
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Builders - Scripting
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How to update old mod to access new functions?
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Topic: How to update old mod to access new functions? (Read 314 times)
Legacy_georage
Newbie
Posts: 14
Karma: +0/-0
How to update old mod to access new functions?
«
on:
March 07, 2012, 07:57:50 pm »
I have an old mod I am updating. I'd like to use the new functions (like SetName and GetColor)
I know there's a default Bioware script I need to update, but I can't remember how I did that in the past.
Anyone have any ideas?
Thanks
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Legacy_FunkySwerve
Hero Member
Posts: 2325
Karma: +0/-0
How to update old mod to access new functions?
«
Reply #1 on:
March 07, 2012, 08:20:31 pm »
It should be automatically updated when you open and save the module in an updated toolset. You might run into a problem with this if you modified nwscript (the core bioware include) or other bioware includes.
Funky
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Legacy_georage
Newbie
Posts: 14
Karma: +0/-0
How to update old mod to access new functions?
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Reply #2 on:
March 07, 2012, 09:45:04 pm »
Ahhh, thanks. I had overwritten that in a hak pak. Thx funky! You rule.
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How to update old mod to access new functions?