^ --- What henesua said.
Are all of your custom scripts in the mod itself, or are some of them in haks/override?
I'd also be interested in seeing an example of one of the scripts that fail to work in your mod.
Also, I have seen mods corrupt before and have very similar issues.
I managed to fix it by creating a new mod and moving everything over to the new mod via copy/paste of the temp0 folder and the PRC injector to move the areas.
(I don't import erfs directly because they started causing odd corrupty issues once my mod got large enough...)
Also, try compiling all of the scripts with Virusman's NWNTX for NWN1.
You can find it here:
http://social.biowar...index/7645830/6
It fixes countless odd errors in the default compiler.
Modifié par wyldhunt1, 07 mars 2012 - 08:17 .