Author Topic: Mad Rabbits System - Tweaks  (Read 347 times)

Legacy_Jenna WSI

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Mad Rabbits System - Tweaks
« on: February 22, 2012, 03:43:29 pm »


               Has anyone altered the slave collar system? As it stands there's no way to remove it and hooking it into the database would be best... but I personally lack to skillz to do either.
               
               

               
            

Legacy_GhostOfGod

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Mad Rabbits System - Tweaks
« Reply #1 on: February 22, 2012, 04:38:06 pm »


               Hmm. After taking a quick peek at it, the first thing that comes to mind, did you change the option in the "bdsm_controls" script?

//If set to 1, the slave collars will be unequipable from the slave's neck slot
//unless their master allows them to remove them. If set to 0, the slave can
//remove them at will.
//Defualt = 1
const int COLLAR_UNEQUIPABLE = 1;


Hopefully it's as simple as that but these things usually never are. ':lol:'