Author Topic: Hooking special attacks with nwnx_cool  (Read 326 times)

Legacy_Kato -

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Hooking special attacks with nwnx_cool
« on: January 17, 2012, 03:00:59 am »


               Hi,

I'm giving nwnx_cool a try(seems very nice) and I see there are some constants assigned to some of the special attacks, yet some special attacks are missing and there is a comment: "There are more just undocumented so far". Does someone have an idea of what the undocumented constants(or values) may be? For instance, what would be the one for Quivering Palm? (looks like it's the value returned by GetEventData() upon performing the special attack but it's only an assumption)

Thanks for any info.


Kato
               
               

               


                     Modifié par Kato_Yang, 17 janvier 2012 - 05:05 .
                     
                  


            

Legacy_Shadooow

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Hooking special attacks with nwnx_cool
« Reply #1 on: January 17, 2012, 01:49:39 pm »


               You know NWNX is about experimenting, there is next to zero documentation and mostly things doesn't work as they should.

I also use nwnx_cool but I didnt yet tried this hook. Well I could try it, but whats the problem to try it yourself? check feat.2da for quivering palm ID and then print all datas from the nwnx_cool script and you should find it out.
               
               

               
            

Legacy_Kato -

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Hooking special attacks with nwnx_cool
« Reply #2 on: January 17, 2012, 05:59:00 pm »


               Ha, indeed, the values correspond to the IDs in feat.2da, thanks for the info ShadoOoW, I was not sure where to look.

Kato
               
               

               


                     Modifié par Kato_Yang, 17 janvier 2012 - 05:59 .