<placing his rook...>
henesua wrote...
Rolo - please excuse my minor distraction here...
Anytime :-) I am not quite so persnickety about OP OT and such as some people <that's not to say he isn't persnickety in general...>
Usually when a topic *forks* as opposed to being de-railed, I learn things :-)
So distract me :-)
(1) I have also been looking into setting up character background in Arnheim, but not implemented a player driven system due to the complexity. Instead I have a scripted a decision tree that looks at race, class, skills, feats, and deity - and then makes assumptions about the character based on that information.
...
You might want to consider such a pre-processing system for character background.
Yes and no :-) That is, there is a certain amount of pre-processing that will occur just in choosing which "Mentor" to send the new character to and certain setup considerations that fall in line there. The extra levels of detail will be optional (and I will try to collect some sort of metrics on how popular).
That said, there are actually three completely different "New Character" scenarios I'm looking at:
1) New PC, First character in bloodline - This is where the deep backstory would trigger.
2) New PC, Heir to existing bloodline - Abbreviated backstory.
3) Imported "World Walker" character - Flashback would be completely optional, but providing a good backstory would ameliorate some of the nerfs Worldwalkers will face.
(2) Your idea of a flashback is cool. But I wonder if that is the right approach for the type of module you are making...
...a broad scoped PW style module.
...
Hah! And this is the very subject that I was so very passionate about when I *coined* the term "Persistent Core" (now Persistent World) and "Event Mod" and created the Neverwinter Nexus in 2000. (miss my old chums).
We have the ability to connect and interconnect modules and servers. For those who just want to bum around in a PW, fine. Do that. Want to jump into a story? Load the module *from the persistent core* - keeping the PC validation and continuity. Return at any time to the PersCore. Return back to the story when you have a better feeling for it.
The Persistent Core is the 24/7 (or whenever you can manage it ;-P ) module that provides foundation for the the rest.
The Event mods are the DM run *adjuncts* to the PersCore.
Further, Modules were from the start primarily designed to act something in the manner of *chapters* in a story. So, PersCore, Events (DM'd) and Story (Setup, advancement, finale) modules.
As an example, the Forester mod (which will, eventually, be my first Amethyst mod) will be set in the Hearthwood region of the Walking Woods region of the Western Demesne region of the Continent of Man region of the World of Amethyst. Each layer of the glass onion is a possible PersCore module, but the Forester mod will be a Story module (not much story, but some) that sets up the advancement paths and milestones for the PCs who play it. The geography and content introduced in Forester will become available to the Walking Woods region independent of the story elements in Forester. The story elements of Forester will persist in other compatible modules, but only for PCs that have walked that path.
Edit: Said another way, the Forester Mod puts in place the story elements *for this story arc*, and the other content it provides enrich the PersCore and any event mods run off them. Hmmm, mods as meta-hak-paks?
The Amethyst Tapestry is neither fish nor fowl, but a connected and interconnected fabric of surreality. It will be a framework for personal adventure set within a PW framework... that really isn't PW, since it's meant to be played SP or MP or DM'd, 24/7 or as you will, officially hosted or your own personally D/L'd instance.
If this is indeed an open ended module, I would like to caution you about the difficulty of scripting "story" into it.
Don't I know it ;-)
One of the reasons I put Forester on the back burner was to get certain systems working first.
<edit: also one of the reasons he is so polite to scripters ;->
<...to neatly fork the king and queen>
Modifié par Rolo Kipp, 02 janvier 2012 - 07:01 .