Author Topic: Attack on Convo End  (Read 445 times)

Legacy_Omega27

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Attack on Convo End
« Reply #15 on: January 03, 2012, 10:17:09 am »


               Sorry hunt, that im making this harder then it should be -.-' I really cant understand why the NPC's just stand there and do nothing. Of course the plot player  attacks.
im using ghost script that he gave me

#include "nw_i0_generic"
void main()
{
   object oPC = GetPCSpeaker();//This is the player.
   object oNPC1 = GetObjectByTag("tag of npc1");
   object oNPC2 = GetObjectByTag("tag of npc2");

   DetermineCombatRound(oPC);
   AssignCommand(oNPC1, DetermineCombatRound(oPC));
   AssignCommand(oNPC2, DetermineCombatRound(oPC));
}