Sorry hunt, that im making this harder then it should be -.-' I really cant understand why the NPC's just stand there and do nothing. Of course the plot player attacks.
im using ghost script that he gave me
#include "nw_i0_generic"
void main()
{
object oPC = GetPCSpeaker();//This is the player.
object oNPC1 = GetObjectByTag("tag of npc1");
object oNPC2 = GetObjectByTag("tag of npc2");
DetermineCombatRound(oPC);
AssignCommand(oNPC1, DetermineCombatRound(oPC));
AssignCommand(oNPC2, DetermineCombatRound(oPC));
}