Hey there Omega. Just put something like this wherever or whatever line in the conversation you need to (Actions Taken, Normal, Aborted):
//"Include" needed for the "DetermineCombatRound" function.
#include "nw_i0_generic"
void main()
{
object oPC = GetPCSpeaker();//This is the player.
//You don't need to declare/define the NPC if this is the NPC's conversation.
//The NPC will run the script(so to speak).
//If the conversation is started with some other object then you will need to
//define the NPC object.
DetermineCombatRound(oPC);
}
Modifié par GhostOfGod, 26 décembre 2011 - 09:46 .