Hello.
I'm a beginner at building and scripting, and I'm interested in using Sunjammer's Tile Magic in the module I'm creating. One thing I want to do is to make a large river through a forest area, flooding a pit "corridor" with water. It works fine, actually. However, while in game, the water doesn't fade from view with the distance. So it looks great close to the PC, but horrible when you look to far distances, becasuse the water shines brightly in contrast to everything else around it fading. Is there any way to make the water fade correctly from the view?
Thanks in advance.
Modifié par Ali Akabba, 18 décembre 2011 - 03:30 .