Artistmonk wrote...
I'm basically looking for scripts that give creature aura damage for those that attack it and deal a d6 of damage type or five points of damage,-no save when struck by hand or melee weapon.
Much appreciated if anyone can point me in a direction.
I would also like similar script for ONDAMAGED for creatures with damaging blood for any who hit it with melee weapon that doesn't have reach.
Thanks
By those that attack it, are you looking at the OnPhysicalAttacked event (which triggers even for misses) or the on-hit unique power property? For either just use a GetIsRanged() for the attacking weapon to rule out all ranged instances.
I don't understand "damaging blood" for the next request, would this just be a visual effect, or damage as well.