Hi all,
I wanted to have the PCs have an item that, when spoken to, would allow them to change their autosave options. I'm running into several problems:
1. I had the options stored as variables on the item itself. Whenever a PC would enter an area or do a thing that they opted to have an autosave for, the onenter script would check the PC's inventory for the item and then extract the variable from the item and, depending on the variable, run the autosave. In addition, the variables were referenced in the item's conversation script. For some reason, I can't get the conversation or oneneter scripts to react to the local variables.
2. The DoSinglePlayerAutoSave function doesn't seem to be working at all. I put it on the onUse event of a floor lever, and when the PC used the lever, it did not play the lever pulling animation and did not save the game. I am confused.
Anybody lend me a hand?
-Ben