<dropping a couple...>
Pstemarie wrote...
I want to do something kind of fun for my module - a legacy weapon as a reward for beating the first "boss". The weapon will be suited to the primary class of the PC; and as the PC gains in levels, the weapon's power will increase.
I'm planning to use the OnLevelUp event to add permanent powers to the weapon, which the PC will be able to tailor through a dialogue. However, I'm not sure if this is the best way to do it. Therefore, I'm wondering if anyone knows of any legacy weapon systems I could look over for ideas / tips / guidelines?
Here's a couple that look like they do what you're talking about...
RiffRaff's Leveling Weapons SystemRyuhi's Item Leveling SystemThere's another one I can't locate right now that uses a string to set the progression. I was looking at that one for rebuilding into my Blooded items. :-/
<...coppers on the table>