Bioware Archive
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
SMF - Just Installed!
Home
Help
Login
Register
Bioware Archive
»
Bioware Archive V2
»
Builders - Scripting
»
How should I...
« previous
next »
Print
Pages: [
1
]
Author
Topic: How should I... (Read 247 times)
Legacy_OffGraphic
Newbie
Posts: 20
Karma: +0/-0
How should I...
«
on:
November 26, 2011, 08:51:32 pm »
...create a coordinate-based travelling system ? The areas are named in ROWxCOLUMN, and thus a travel from 0x0 east would lead to 0x1, if it exists. The player is moved to a area which then moves them to the corresponding area.
If anyone has any ideas of how to do such a script, I'd like to hear.
Oh and yes, the travelling infact works a little bit like mirroring, you move east at 0x0 and arrive at the mirrored location at 0x1
Logged
Legacy_Rolo Kipp
Hero Member
Posts: 4349
Karma: +0/-0
How should I...
«
Reply #1 on:
November 26, 2011, 09:05:01 pm »
<pointing...>
I strongly recommend looking at
Jaga Te'lesin's Seamless Transitions
.
It does exactly what I think you mean to do.
<...thataway>
Logged
Legacy_OffGraphic
Newbie
Posts: 20
Karma: +0/-0
How should I...
«
Reply #2 on:
November 26, 2011, 09:35:15 pm »
Testing, it sounds to be just what I'm looking for.
EDIT: Ah yes, it was just what I needed.
Now only to figure out how it works, it'd be much easier to have it self-scripted.
Modifié par OffGraphic, 26 novembre 2011 - 09:39 .
Logged
Print
Pages: [
1
]
« previous
next »
Bioware Archive
»
Bioware Archive V2
»
Builders - Scripting
»
How should I...