Crap... so I think I'll need a work around then. This could be complicated.
Is it possible to make a custom disease, and to disallow immunity to said disease? [Edit apparently not]
I wonder if there is another way of creating an effect on a character in reponse to an attack that inflicts damage (and only if it has inflicted damage).
[edit again] Had an idea: my OnHitCast Unique script could include a delayed function call (delayed by just a fraction of a second) that fucntion would compare before and after HP on the character thereby determining if that particular attack caused damage.
Only problem I can think of with that is inefficiency. Or possibly if too many attacks are happening all at the same time, you might capture the wrong damage if you do not identify the source of damage.
Modifié par henesua, 21 novembre 2011 - 07:46 .