Author Topic: Familiars and Companions  (Read 403 times)

Legacy_Zeidae

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Familiars and Companions
« on: October 10, 2011, 09:59:07 pm »


               Greets.

I had tried importing an ERF that had new Familiars. It, however, it only went up to L20, and i'm not even sure that it even worked.

I know that I cannot directly edit the famliar and companion creatures, but what I thought I  might do to make them a bit tougher is to edit their onspawn script.

Can anyone tell me what scripts familiars and companions use? specifically the OnSpawn script.

Thanks '<img'>
               
               

               
            

Legacy_Shadooow

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Familiars and Companions
« Reply #1 on: October 10, 2011, 10:12:31 pm »


               nw_ch_acani9
               
               

               
            

Legacy_Lightfoot8

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Familiars and Companions
« Reply #2 on: October 10, 2011, 10:20:23 pm »


               

ShaDoOoW wrote...

nw_ch_acani9

??
nw_ch_ac9 ?
               
               

               
            

Legacy_Shadooow

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Familiars and Companions
« Reply #3 on: October 10, 2011, 10:47:48 pm »


               

Lightfoot8 wrote...

ShaDoOoW wrote...

nw_ch_acani9

??
nw_ch_ac9 ?

ac9 is used by henchmans

check  any familiar/animal companion in nwnexplorer (hotu main data): their resref starts with nw_ac_ or nw_fm_
               
               

               
            

Legacy_Axe_Murderer

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Familiars and Companions
« Reply #4 on: October 12, 2011, 03:29:23 am »


               How To Guide- Custom Familiars and Animal Companions

You can edit them if you import them into your module. You have to import them to get them into the custom palettes. Use nwexplorer to get them out of the Bioware data files then throw em into an erf and import. After that you can edit them just like any other critter. It's quite a few blueprints however (40 blueprints for each familiar/animal companion type).
               
               

               


                     Modifié par Axe_Murderer, 12 octobre 2011 - 02:36 .