<trying to see things...>
ShaDoOoW wrote...
That would be exploit or lame server settings, why would you allowed localvault if you would want to players to start from level 1 character? You would only make your server vulnerable to various exploits and bugs.
Hmmm, that's a valid question. But I honestly have very good reasons for *why*. I do not consider them either exploit or lame. In fact, I wrote an essay on that about, oh ten years ago :-) <sigh>
The question, from my point of view, is how can you allow visitors into an established world *without* de-leveling them and *without* destroying the balance for your native players? I am open to suggestions ;-)
Until them, a temporary de-level while they audition the PW (and the PW auditions *them*!) is my best solution.
But its not about this at all. Its the cheating discussion all over again and I myself use delevel solution for one thing too. Point is - is it ideal? Could it be done better? Definitely could. Its not about if its sufficient, it is. Just a bit lame.
Ah! My apologies, then. I will wait for a better post to ask my questions ;-)
Im trying to see things more from player perspective and sorry kalbaern as I player I dont want to spend week reading rules I just want to play. Of course then I will make mistakes, but Im player and builder should be aware I will do them and try to prevent them to happen beforehand.
I do agree there. It is the designer's responsibility to anticipate players. OTOH, depending on the world, learning the rules should be very advantageous for the player =)
If we are talking about the OP issue, he got two choices:
- take easy script from Funky which do the job, but OP himself stated that delevel is indeed not best way to do it
- or reuse parts of my patch or duplicate those changes I made into 2das in order to be able to script a solution that doesnt even allow player to level up in another base class if the difference between his second base class is too high
Tiny observation, SuperFly said "I agree deleveling the PC is not nice..."
He did not say delevel "is indeed not best way to do it".
After all, I do a *lot* of not-nice things... *some* of them *are* the best way to do it :-) <a few>
OTOH, your approach has its merits... I like the idea of preventing a mistake from occurring.
But I don't like the cost of complexity a builder may wish to invest into something else :-/
<...and succeeding too well>
Modifié par Rolo Kipp, 29 septembre 2011 - 10:19 .