FunkySwerve wrote...
Any is fine. You missed the quickest option though - hashes via nwnx. I would worry more about readability and ease of modification for something like this, however. We use sets of string variables set on the area (from area onenter )for various tiers of encounters, mainly for that reason. You could simply set them on the area in the toolset, nowadays, but it's convenient to house them by area grouping in a communal include.
Funky
You guys ever gonna make any more modules Funky?
Higher Ground 2! (like The Winds of Anarouch! or some cool name)
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Modifié par _Guile, 23 septembre 2011 - 10:55 .