Author Topic: Dynamic Forest Area  (Read 927 times)

Legacy_QlippothVI

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Dynamic Forest Area
« Reply #15 on: September 18, 2011, 05:57:02 am »


               Oh, I REALLY like the Forrestal creatures! Did you make them? They look awesome!
               
               

               
            

Legacy_Rolo Kipp

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Dynamic Forest Area
« Reply #16 on: September 18, 2011, 04:08:03 pm »


               <grinning...>

Re Drupal: It's free, also. And very expandible (~10,000 modules), including video, chat, groups... just aboout anything you can think of.  But it was just a thought when you said "Recovered post by Kosmous, damn phpBB doesn't allow for archiving in any easy fashion..." :-P

Never dealt with phpBB, though I do work with Php.

Re Forrestals: No, and I'd really like to know the author :-/
When I've redone them to match my own concepts I will claim authorship, but I'd like to credit the original artist.  They are the zep_treegiant appearance in CEP2 and use a texture prefixed ccp_, so I think they came out of the CCP :-)

For now, they are patrolling my _test area as a visual reminder that they, and my Child races, are next after I finish Sylvi'a's winter aspect :-)

<...a rueful grin>
               
               

               
            

Legacy_OldTimeRadio

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Dynamic Forest Area
« Reply #17 on: September 18, 2011, 07:55:53 pm »


               

Rolo Kipp wrote...

Re Forrestals: No, and I'd really like to know the author :-/

I was admiring that in one of your earlier screenshots, Rolo!  I'm 99% sure the model is from WoW.  AFAIK, only WoW does their hips that low on a regular basis.  I just did some Googling and found this screenshot which looks to be a match.  Really nice job on the conversion, looks like.
               
               

               
            

Legacy_Rolo Kipp

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Dynamic Forest Area
« Reply #18 on: September 19, 2011, 05:52:46 pm »


               <assuming...>

That would also explain the very many alpha-mapped planes for foliage.

Some of the animations are interesting. And some are, uh, boo-boo :-P

I'll work on them when I turn them into Forrestals... Btw, the Dreamwalker life-phase of Forrestals is sessile, so I will be re-using the anims I intend to create for dryad trees... :-) Frugal, that's what I am :-)

Is it just me, or does the very high read-count indicate a very high interest in building a dynamic forest/world system?

I may have to re-evaluate the order of my project list...

<whining> But I'm really having fun modeling, and I really want to complete my first module, and I really want to develop my ecology, economy, political, and religious systems... <want cheese with that?> Oh, shut up, bird.

<...a critical air>
               
               

               
            

Legacy_QlippothVI

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« Reply #19 on: September 20, 2011, 06:06:11 am »


               Yeah, I know what you mean. I'm still learning how to do a lot of things, and I have about 4 or 5 small projects I"m either stuck or vacilating about between them.

"Eventually, I intend to create a series of linked modules that are persistent and dynamic and will permit *me* to enjoy endless hours exploring *my* world, which means a heavy reliance on db and emergent behavior not only in creatures, but in the area creation and theme-spawning... "

I know that's what _I_ want to play around in. I want to build something where things that happen can still be a surprise, even though I made it. I was thinking of various systems that could be used to keep the player busy, while still achieving an overarching story. The issue is being able to have a series of modules (or a system to handle these developments in ONE module) that I could change as we went. sort of wait for some great event players have been working towards, then allow the next environment or change or activity to unfold using these systems.
The DB based save system is sort of a requirement if I want to be able to replace the module with fixes...

And maybe allow for cutscenes that people could review again and again after the event is done. Or run those events over and over if people want to replay them, though I"m hesitent to implement an instance type system, though it is doable...

- Qlippoth
               
               

               


                     Modifié par QlippothVI, 20 septembre 2011 - 05:21 .