<wraps his hands around the neck...>
I'm reading up on Fox's spells (also looking at _guiles, of course :-) and something occured to me...
Has anyone done any experimentation with throttling effects when there is a whole lot going on? Something along the lines of putting in a "If !bThrottled EffectVisualEffect()..." (or possibly substituting a shorter/faster/abbreviated effect for one of the big hogs) in the spell scripts?
It would require a check whenever an effect was started, adding a weight (Different effects being weighted by both duration and GPU load...) to the TotalEffectsWeight in play (and subtracting it at the end of the effect duration), deciding whether bThrottled was true based on the total weight of effects...
But, at least in my mind, if there were a lot of spellcasting going on and (when the CamelsStraw spell was cast) if spells afterward received only abbreviated effects until the graphics load eased... might make insane mage duels more playable.
After all, once every caster in view has premonition, protection from 3 different things, ethereal V, and an ioun stone (fer cryin in yer vino!), extra flash doesn't really add *that* much to the actual combat... IMOHO...
Am I barking up the wrong tree? Am I mad? Am I barking mad?
Or just whining ineffectually... :-P
<...of a bottle of Bayberry Red Private Reserve (infinitely better than Mad Dog 2020!)>
Modifié par Rolo Kipp, 27 août 2011 - 06:11 .