Author Topic: Probems with Default Bioware Scripts (Not Compiling)  (Read 599 times)

Legacy__Guile

  • Hero Member
  • *****
  • Posts: 1308
  • Karma: +0/-0
Probems with Default Bioware Scripts (Not Compiling)
« on: August 22, 2011, 07:05:50 pm »


               I opened up the spell scripts for:

Shades / Shadow Conjuration / Greater Shadow Conjuration

The problem I'm having is, if you just backspace anywhere in the script & try to save it, it starts to kick out serious errors in the script while debugging/compiling...

Anyway anyone can fix these scripts & send me a fixed copy of them?  I need to work on the scripts, for my custom spells system, but I'm unsure how to proceed with all these errors/bugs.

I need it soon, as I hope to finish my Custom Spell System within this week!

Been so busy with my Business & other things that I didn't have time to finish all my projects, but now that I'm back in the game & building for a bit, I need your help community, this one is for you! 

'^_^'
               
               

               
            

Legacy_Alex Warren

  • Sr. Member
  • ****
  • Posts: 326
  • Karma: +0/-0
Probems with Default Bioware Scripts (Not Compiling)
« Reply #1 on: August 22, 2011, 07:32:15 pm »


               VFX_DUR_MIRROR_IMAGE is not defined anywhere

You'll have to replace it with another vfx constant.
               
               

               
            

Legacy__Guile

  • Hero Member
  • *****
  • Posts: 1308
  • Karma: +0/-0
Probems with Default Bioware Scripts (Not Compiling)
« Reply #2 on: August 22, 2011, 09:03:33 pm »


               Thanks for Looking Alex, yeah I saw that one, but there is more too..

like  EffectModifyArmor  << Don't see this function anywhere.. :/
               
               

               
            

Legacy_Shadooow

  • Hero Member
  • *****
  • Posts: 7698
  • Karma: +0/-0
Probems with Default Bioware Scripts (Not Compiling)
« Reply #3 on: August 23, 2011, 11:30:08 am »


               These scripts you opened are unused.
               
               

               
            

Legacy__Guile

  • Hero Member
  • *****
  • Posts: 1308
  • Karma: +0/-0
Probems with Default Bioware Scripts (Not Compiling)
« Reply #4 on: August 24, 2011, 12:39:40 am »


               

ShaDoOoW wrote...

These scripts you opened are unused.


Can you give me the script names for the spells:

Shades
Shadow Conj.
& Greater Shadow Shadown Conj
 
Please ?  '<img'>
               
               

               
            

Legacy_Hardcore UFO

  • Full Member
  • ***
  • Posts: 157
  • Karma: +0/-0
Probems with Default Bioware Scripts (Not Compiling)
« Reply #5 on: August 24, 2011, 12:46:28 am »


               Those spells only have subradial options for other spells, without having an impact script for themselves. The scripts used for the subdivisions of shadow spells are the same as the normal variety - meaning, by extension, that they also count as the school of the spell it mimics. For example, a Fireball variation of one of the shadow spells will use NW_S0_Fireball and count as an Evocation spell rather than Illusion.

The only unique functions are the shadow summons, which use NW_S0_SummShad.
               
               

               
            

Legacy__Guile

  • Hero Member
  • *****
  • Posts: 1308
  • Karma: +0/-0
Probems with Default Bioware Scripts (Not Compiling)
« Reply #6 on: August 24, 2011, 12:49:48 am »


               Thank you very much Harcore *wipes forehead*, that's 3 less spells I gotta recode for my new Custom Spell System, which I hope to finish this week or next (a month at the latest), will send you guys a copy when I'm done (either on the nwvault, or an external site)...

It's good to be back building in NWN, love scripting, truly...