I have different racial towns and I want to use a common conversation that will do two different things based on whether the NPC is the same race as the PC. I did not want to create a special script to handle this, as I already have the scripts to perform the actions I have in mind.
The NPC would have a local variable of sRace. What I want is a conditional that if sRace = PC race then one action is taken, and if they are not equal then a different action is taken.
So what I'm trying to get at is
if ( GetRacialType(oPC) == RACIAL_TYPE_sRace )
Modifié par Badwater, 23 août 2011 - 03:59 .