I believe you could just add a return at the beginning of the script then save it as is and that should disable the script.
IE:
void main()
{
return;
// the normal script stuff would be below here
}
You may want to send some feedback to allow the player to know the script is dead. Such as:
void main()
{
SendMessageToPC("You mount can not be summoned.", GetPcSomeHow); // not sure that is the right syntax
return;
// normal script stuff below here
}
Modifié par Baragg, 16 août 2011 - 02:23 .