Hi,
I'm currently writing a custom devastating critical routine using Terra's nwnx_events for windows and I would need to retrieve the damage dealt to players during PvP fights in order to apply a damage bonus based on the initial damage dealt(instead of applying a death effect). Of course, if the target is a NPC or monster, the OnDamaged event handler is there, but what about PCs? Anyone knows of an alternative?
Thank you!
Kato
Modifié par Kato_Yang, 08 août 2011 - 11:08 .