Author Topic: How to make a Bar Brawl? -Solved- Please Close  (Read 313 times)

Legacy_AstoundingArcaneArcher

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How to make a Bar Brawl? -Solved- Please Close
« on: August 03, 2011, 06:30:33 pm »


               Everyone knows a bar is not a bar without a bar brawl! Only problem is I have no idea how to make one. Possibly we could have no one in the bar be actually hurt, only knocked out and the innkeeper stopping the brawl when nearby everyone is knocked out and then returning to their orignal positions.

Thank you.
               
               

               


                     Modifié par AstoundingArcaneArcher, 03 août 2011 - 08:40 .
                     
                  


            

Legacy_Baragg

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How to make a Bar Brawl? -Solved- Please Close
« Reply #1 on: August 03, 2011, 09:16:34 pm »


               You could change the faction of some patrons to one faction, and the rest of the patrons to another faction, of course the two factions would be hostile to one another, having the number of beginning combatants would help by having a decreasing total of those killed(knocked out) once that number gets down to a certain point you can switch the factions back, set the combatants to nonhostile to one another, have the bartender "stop" the fight, the rez the deaders.
               
               

               
            

Legacy_AstoundingArcaneArcher

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How to make a Bar Brawl? -Solved- Please Close
« Reply #2 on: August 03, 2011, 09:39:43 pm »


               Thanks!
               
               

               
            

Legacy_Xardex

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How to make a Bar Brawl? -Solved- Please Close
« Reply #3 on: August 04, 2011, 09:46:07 pm »


               I actually have a faction called "brawltime" in my module that is hostile to everything, even to other members of the faction. *hint* *hint*
               
               

               
            

Legacy_Karvon

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How to make a Bar Brawl? -Solved- Please Close
« Reply #4 on: August 05, 2011, 04:12:10 am »


               

Xardex wrote...

I actually have a faction called "brawltime" in my module that is hostile to everything, even to other members of the faction. *hint* *hint*


Now that is a clever idea '<img'>

Karvon