<looks contrite...>
Alassirana wrote...
I'm still fairly new to a lot of this...how do I put in traps to find these things?
Sorry, didn't mean to be obscure.
What I meant is to put in some debugging printouts in places likely to affect the PButton item.
In those places put a couple lines of code in there like:
if (iFokua != TRUE) ActionSpeakString("Fokua is NOT DEFINED", TALKVOLUME_SHOUT);
if (iFokua == TRUE) ActionSpeakString("Fokua is SET! Drat!!!!!!! I'm in so-and-so function/script", TALKVOLUME_SHOUT);
Then test the mod and see where it gets set.
<...but it's probably a sham>