Baaleos wrote...
However, the trigger needs to be Circle in shape.
If I remember correctly, spawning a trigger, makes it square, and fixed to a specific size.
nwnx_funcs for windows, does have functionality that allows you to set trap geometry.
My Question -
Is such a thing possible for Triggers, or am I best just using traps, and changing the scripts for the trap to be whatever is required?
Hello.
Triggers (as in objects of type OBJECT_TYPE_TRIGGER) can not be spawned, nor cloned, nor copied, nor repositioned during play.
This major shortcoming is a sad reality. Could we spawn, or at the very least _copy_, triggers it would open up many interesting possibilities (traps do not count).
The suggestion to use an Area Of Effect object is very good.
-fox