Greetings,
So I'm browsing through the lexicon trying to understand SetEncounterSpawnsMax()
Basically, what I want to do is the following: at a certain point in my module I'm going to allow for the player to have two henchpersons concurrently, and if that is the case when the player crosses this encounter trigger, I want it to 'double spawn' (to account for the fact that the player has two henchpersons, so more monster should come, right). Anyways. Any help is appreciated.