Author Topic: external libraries in nwn script  (Read 951 times)

Legacy_CID-78

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external libraries in nwn script
« Reply #15 on: July 15, 2011, 08:08:59 pm »


               okay, but what is the goal you want to accomplish with hooking this application up. more statistcs about your player style? You are aware that if you use the NWNX approach or any other approach that the change will only be module specific. ie youir own module and not things you play online or download from the vault.
               
               

               
            

Legacy_dandroid91

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external libraries in nwn script
« Reply #16 on: July 15, 2011, 08:41:35 pm »


               the purpose is just altering gameplay based on the data provided by the player state analyser. I understand it will be module specific, the whole thing needs all 3 processes running + my specifically coded module meant to function in conjunction with the other 2 pieces. So are you still suggesting that nwnx is the way to go (considering that i need data in real time, perhaps need to query the player status every 2 seconds)? is this the way to go?

Also is there an equivalent for dragon age origins?
               
               

               
            

Legacy_CID-78

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external libraries in nwn script
« Reply #17 on: July 16, 2011, 06:07:56 am »


               there is no database in DA:O, KOTOR, Jade Empire or the WItcher. so there is no safe data to read/write. but they all have a nwscript styled language, the engine function differ and so do some objects but in consensus they are the same.
               
               

               
            

Legacy_dandroid91

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external libraries in nwn script
« Reply #18 on: July 16, 2011, 10:26:39 am »


               Ok guys, thank you for all your great input, Special thanks to CID-78, for bearing with me. I'll try to write the post more clearly next time, and I guess I'll try what you suggested as soon as I get the opportunity.
               
               

               
            

Legacy_CID-78

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external libraries in nwn script
« Reply #19 on: July 16, 2011, 01:04:59 pm »


               well i would still have skipped the external data analyser and written my own data analyser within the game. that does exactly what i want. if it is to simulate the DM action to balance the game. ie to make it fun independent on skill and knowledge of the D&D ruleset. but in that case you also must monitor a bit more then the player.