Author Topic: ORSv5 and CEP 2.4  (Read 452 times)

Legacy_AngelRogue

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ORSv5 and CEP 2.4
« on: July 11, 2011, 08:33:56 pm »


                I'm currently working on a module using the CEP 24. I wanted to use the scripting set from the ORSv5 as well as all the content from CEP. Now the ORS is set up to be compatible with CEP 21c but since then some things have changed, it seems. So I started with creating the module off of the CEP 24 base module and then I tried to add the scripts from the ORS over into it. Now after I've done this, I've recieved all kinds of compile errors and missing things. I tried both taking the files from the files it sends with the package, and from opening up the ORS module and taking it all from the Temp0 and installing it, without the area files, into my module. They both gave me the same errors. What can I do to make the ORS scripts work and compile correctly with this CEP? I'm not very good with scripting and that's a big reason why I'm wanting to use the ORS. So if anyone could help me in any way, it would be appreciated.
               
               

               
            

Legacy_Taino

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ORSv5 and CEP 2.4
« Reply #1 on: July 11, 2011, 09:47:05 pm »


               Did you add his HAKs to your CEP2.4 base mod?
               
               

               
            

Legacy_AngelRogue

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ORSv5 and CEP 2.4
« Reply #2 on: July 11, 2011, 11:25:25 pm »


               No. I was wanting to drop his addons and just keep what's in the CEP for now. Later I plan to go in and add more custom content, but for now I only want CEP. In his documentation it said that his script set was a script set alone and all the adds for his own test module was for adding flare. So I figured that if I just added the scripts, that it would not require the HAK and tlk files.
               
               

               
            

Legacy_Taino

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ORSv5 and CEP 2.4
« Reply #3 on: July 12, 2011, 12:07:56 am »


               Not sure what you mean his addons? Personally if you going to use it either now or later matters well just add everything and save your insanity. Defining that module will take some time. I have already looked through that module and you do have to go and dig around to find what you want.
               
               

               
            

Legacy_AngelRogue

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ORSv5 and CEP 2.4
« Reply #4 on: July 12, 2011, 12:21:02 am »


               The hak that comes with his module is an addon hak. And I was gathering up the things I wanted to add before I took on the task of creating my own hak. But I figured if I got the scripts set up first, it wouldn't be an issue. Of course, I could be less right. lol I was building a module off of his test module before but my computer had gone down. Now I started trying to rebuild the module, but I wanted it off of the latest content out so I thought I'd try and build it on the CEP base and just try adding all his scripts over. Now I don't know if they have two different sets of scripts that conflict or not, but then again I am just barely wrapping my brain around scripts at all right now. Do you have any tips on what I should look for to try and make it work together?
               
               

               
            

Legacy_AngelRogue

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« Reply #5 on: July 12, 2011, 06:28:13 pm »


               Well I tried adding the addon hak that came with the ORS and it's personal tlk file. But I was still getting the same compile errors. Any other ideas?
               
               

               
            

Legacy_Taino

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ORSv5 and CEP 2.4
« Reply #6 on: July 13, 2011, 01:03:30 am »


               Not sure what errors you got but I added the addon hak and only got a 6 errors and their are:
Area TNO castle exterior Creature 0 - 5 missing resource nw_ch_aca.nss and also Creature 1 missing resource horsebandit.dlg.

I didn't however add all of his scripts and things as of yet. I either have to erf them all or... I think he had a erf already created, but not sure. My external HD is not here with me.
               
               

               
            

Legacy_AngelRogue

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ORSv5 and CEP 2.4
« Reply #7 on: July 13, 2011, 02:58:31 am »


               From the vault, the ORS download consists of his test module, documentation on the scripts, and folders with the different scripts and blueprints in it. The documentation says to open your module and then go to the modules folder and open your Temp0 folder and dump all the scripts and stuff you want from his folders into it. I've done all that, but there is a long list of compile script errors. Also it says in the docs, that you can take the scripts from his module by the Temp0 method as well but to be sure not to grab .are .gic and another type file. So I tried both of those methods, being sure not to grab the said filetypes. But again, same conclusion.

I think the TNO castle missing resources are just missing from the CEP base module. I got that before I started trying to add the ORS. I solved that by removing the TNO castle exterior area from the module.
               
               

               
            

Legacy_Taino

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ORSv5 and CEP 2.4
« Reply #8 on: July 13, 2011, 04:20:24 am »


               Okay got it and see what your talking about. I believe it has to do something with a hak. I checked a few of the scripts and some of those functions I haven't ever seen before. Or it may have been that those functions are no longer available.

Not sure if you realize that this is setup for 2.1 or 2.2 not 2.4, I think but not 100% sure about it. It is something you will have to work on and see what happens.
               
               

               
            

Legacy_AngelRogue

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« Reply #9 on: July 13, 2011, 05:08:14 am »


               Yeah I know it's set up for 2.1 or 2.2c. But I was hoping to make it work. I'm just not sure how. It might be too advanced for me. :/