Rowwena wrote...
To clarify - it is the x0_inc_henai script that will not compile. The on spawn script compiles until I open the x0_inc_henai script. Once it has made the copy for my module it will not compile, and then trying to compile the spawn script then also will not compile - reflecting the error in the other script.
Well the x0_inchenai include should not compile, it is not a script, it is an include.
If the only change you have had is to the x0_inc_HenAI include and the OnSpawn script will no longer compile, An error was most likely made in editing the include script. here is the portion that i edited out.
it is the begining of the case statment to just after the first bracket after the break.
}
break;
/*case ASSOCIATE_COMMAND_LEAVEPARTY:
{
oMaster = GetMaster();
string sTag = GetTag(GetArea(oMaster));
// * henchman cannot be kicked out in the reaper realm
// * Followers can never be kicked out
if (sTag == "GatesofCania" || GetIsFollower(OBJECT_SELF) == TRUE)
return;
if(GetIsObjectValid(oMaster))
{
ClearActions(CLEAR_X0_INC_HENAI_RespondToShout4);
if(GetAssociateType(OBJECT_SELF) == ASSOCIATE_TYPE_HENCHMAN)
{
FireHenchman(GetMaster(), OBJECT_SELF);
}
}
break;
} */ }
}