Let the baseitems.2da be your guide.
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Under the 'Itemclass' category, it lists the base model name for most items. For example, on the 'torch' line 15, you'll see the 'Itemclass' listed as 'it_torch'. All torch models then have to be named 'it_torch_' plus some number.
I think the only exceptions on your list are armor, cloaks, robes, and weapons. For weapons, you'll have the exact same structure, except between the 'Itemclass' name and the number you'll have a 'b', 'm', or 't' (for bottom, middle, top) respectively. So a longsword middle would be 'WSwLs_m_' plus whatever number.
For cloaks, robes, and armor parts, they use a system like this:
'pma0_cloak_001'
You have to break down the beginning group as follows:
The 'm' stands for male, so there is also 'f' for female. The 'a' signifies the race of the wearer, which in this case is halfling (human/half-elf already got 'h'.) The rest are self-explanatory: 'd', 'e', 'g', and 'o'. Then the zero refers to the phenotype, which is zero for normal, and 2 for large (amongst newer ones added by horses and custom content.)
So on a robe, instead of where it says 'cloak' it will say 'robe', and for armor parts it will be the name of the part, like 'bicep'.
I typed this quickly as I had to go out the door, but I think it's right. I hope that all makes sense and that it helps!
Cheers,
Khuzadrepa
Modifié par Khuzadrepa, 29 juin 2011 - 04:55 .