It works fine in 1.69, even if the module does not exist.
The following script is an example. If the player has not downloaded the second module you wish to load after ending the first, the credits will play instead.
void main()
{
StartNewModule("filenamehere");
DelayCommand(2.0, EndGame(""));
}
If the module is found, it loads the new module and disregards firing the end game credits.
FP!
Modifié par Fester Pot, 20 juin 2011 - 04:05 .