There are a few other 2DA files to tweak if you want you custom spells to be available as a typical Bioware spell would be, both in the Toolset and to the PCs. Most of the files and 2DA stuff you can figure out how to modify pretty easily, once you know that you need to modify them. Here is a version of my spell HAK, just to show what files go in it (and those 2DA files that you might want to edit).
[b]zork_spells.hak [/b]
[i]Blueprint, Items [/i]
deadshot.uti
soundray uti
soundray26.uti
sunshards.uti
sunshards24.uti
[i]Game Data [/i]
IPRP_SPELLS.2da
des_craft_scroll.2da
des_craft_spells.2da
iprp_spellcost.2da
spells.2da
[i]Images, Icon, Scroll [/i]
iss_deadshot,tga
iss_soundray,tga
iss_sunshards.tga
[i]Images, Icon, Spell [/i]
is_deadshot.tga
is_soundray.tga
is_sunshards.tga
[i]Scripts [/i]
meb_deadshot.nss
meb_soundray.nss
meb_sunshards.nss
[i]Scripts, Compiled [/i]
meb_deadshot.ncs
meb_soundray.ncs
meb_sunshards.ncs
Most of it is pretty self explanatory. There are three spells: Dead Shot, Sound Ray, and Sun Shards and the HAK has everything (that I know about) to add them to a module, including scrolls at the lowest caster level for each and at epic levels for the latter two. That and the TLK file complete the package.
Modifié par MrZork, 08 juin 2011 - 03:01 .