Author Topic: Throwing weapons - Bug with Base Item Weight Reduction  (Read 320 times)

Legacy_Failed.Bard

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Throwing weapons - Bug with Base Item Weight Reduction
« on: June 01, 2011, 08:28:01 am »


                 Likely this bug has been around as long as the item property has been, but I couldn't find anything on it when searching.

  What happens, is that each time the character throws an axe with the 20% of base item weight property, the game removes 1 pound from the encumbrance even though the item only weighs 0.2 pounds.  Over a stack of 50 the characters total weight carried is reduced, permanently, to 40 pounds lower than it is.  Relogging seems to be the only fix.

  I'll probably just make a second throwing axe entry in the baseitems.2da with the adjusted weight as a workaround, if that becomes essential, but simplest would be if there's a way to make the game recalculate the carried weight.
  The Lexicon doesn't list a function to do so, GetWeight() seems to be the only encumbrance related function available.  Is there a script of command that does this that I'm not aware of?
               
               

               
            

Legacy_Lightfoot8

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Throwing weapons - Bug with Base Item Weight Reduction
« Reply #1 on: June 01, 2011, 02:14:52 pm »


               Interesting,  It sounds like a client bug. 

Another option, rather then making the items lighter would be to just make them unlimited.

http://social.biowar...3284434#3299599