I wrote IoS's original language system - it's on the vault as "Language system: no more voices." MadRabbit added the player / commands (and his script is on the vault as well and is trivial to combine with my own Just insert his include file and the main chat function before the first return in my script.)
Someone else has a NPC or an on_enter script out there on the vault that distributes widgets, as I set up a NPC/store in IoS that runs a script on the store closed event to allow folks to pick languages.
And no I didn't borrow it from anyone. All I did was write an on_chat script and an on_activate script around the standard DMFI language translation includes. It's a fairly trivial bit of scripting all things considered.
There's a bug with allowing dms to hear all languages in the script on the vault, but the solution is there in the comments section. I can't remember my pw over at the vault to update the script. (Actually had forgotten I put it there, was written when we updated IoS to 1.69)
Modifié par wyvvern, 18 juin 2011 - 04:26 .