I had this awesome idea... You could create active combat feats without the need for players to download anything. (If it works..)
Make some way to set like, say 5 local strings on an item that the PC cant get rid of.
Variable 5 would be storing all the custom active "feats" the player has acquired.
Using some conversation or whatever, you could set "single feats" to the other 1-4 local strings from the fifth string.
The player tool feats 1-4 would check those 1-4 local strings, respectively, and set a local string on the weapon/gloves the player has equipped.
With the On Hit: Unique Power the weapon could check if it has a local string on it, if it does, it does something and removes the string. Add a failsafe timer of some sort, so you wont knockdown someone five minutes later when you hit something.
Think about it, you could have 10 feats, not just combat feats, 10 ANY feats! And thats at the same time, you could have many more if you made some system with which you could swap what feats you had "equipped." It would be like guild wars or something!
Also, with the ActionFakeCastSpellAtObject/location, you could with a simple target check use these 10 feats for custom spellbooks!
This might not mean much for those who use and create custom content and such, but for some, like me, who avoid creating stuff that players need to download to play, this is a pretty damn neat thing if it works...
Does anyone see any major problem with this? Its alot of stuff to do in vain so I decided to ask here first...
O_O
I just realised..
+10 DM tools!
Modifié par Xardex, 25 mai 2011 - 09:35 .